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Designing for Accessibility

AudioEye

Posted January 01, 2016

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What You Need to Know

  • Of the UK population, 18% is impaired in some way (mostly age related) and about one third is temporarily impaired due to illness, injury or circumstance. On any day, that could include you and will include people you know.
  • To deliver an inclusive experience, accessibility must be an integral part of the user experience design. It must also be integral to development and testing. Assistive technology (software or equipment such as screen readers or switch devices) can improve capabilities and bridge the gap for those with more severe impairments.

Preview

From BBC Global Experience Language (GEL)

Emma Pratt Richens & Jamie Knight

December 21 2016

Consider what someone new to English or unable to hear audio will understand; how someone with arthritis or unable to see will interact with things; and what impact a visual design may have on meaning or the underlying code structure. Or consider trying to use what you create on a mobile device after a good night out.

If accessibility is not something you’ve had to consciously think about before, here are a few things to keep in mind…

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